2 / 2 / 2026 -22 / 2 / 2026 (Week 1- Week 3)
YANG SHUO / 0384037
Bachelor of Design (Hons) in Creative Media
GCD 61304 / Intercultural Design
INSTRUCTION
LECTURES
Week 01
- AT1 Proposal — 30%: Week 3
- AT2 Field Study — 30%: Week 5
- AT3 Research & Reflect — 10%: Week 7
- AT4 Final Project — 30%: Week 7
Culture and design are inseparable. We live in a visual information culture, so visuals shape how people understand the world. Visual design is made by people to represent meaning. It has a purpose and a communication goal.
- Symbols and images can change meaning across cultures. Avoid misunderstanding or offense.
- Colors carry cultural meanings. Check local meanings before choosing a palette.
- Typography and language should fit the culture. Translation must be accurate.
- Cultural sensitivity is not only aesthetics. It affects function, usability, and user experience.
- Impact vs. Decoration
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This lecture said many student projects look good, but they do not do anything. If you remove the visuals and nothing is left, the design fails.
It also explains "decorative design". It starts with aesthetics and solves assumed problems, not lived ones. It often ignores real users, local climate, and local culture. The result is design for portfolio, not for society.
- Empathy Mapping
- Definition
- Core Elements
- Target Users: Identify the subjects of the study (e.g., migrant workers in cities, people with disabilities, night shift workers, etc.).
- Behaviors and Needs: Users' daily activities (e.g., commuting methods), and the problems they face (e.g., lack of accessible facilities).
- Environment and Feelings: The physical environment users are in (e.g., high temperatures, heavy rain) and their emotional experiences (e.g., fatigue, safety concerns).
PROJECT
- Project 1: Proposal
Theme: Designing Urban Future
In this project, you will work in intercultural teams to investigate urban mobility experiences within a city, focusing on how people move through the city — and where existing systems succeed or fail different communities. Through research, observation, and design experimentation, you will develop human-centered design interventions that respond to real urban challenges in the city, aligned with sustainability, inclusivity, and community impact.
Process
Based on past experience and on-site investigations, we found that the current issues in KL's public transportation system are mainly unclear guidance within stations and inaccurate shuttle connection times. In particular, many foreigners visiting KL for the first time are not familiar with the signs, so it is especially important to make the guidance signs more straightforward and simple.
After discussion, our team unanimously agreed to set the research direction as "Improvement of the public transportation system in KL". We shared our proposals in the WhatsApp group chat and voted to decide the final topic range.
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| Fig 1.2 Screenshot of the discussion process (partial) |
Next, we compiled a preliminary set of proposals and asked the professor for some guidance and feedback.
Here is our preliminary proposal (PDF):
- How's Idea #2 much difference than Idea #3?
- I'd suggest choose a specific area, study in depth the problem in regards to public transportation info display there, then focus on specific group of people that are impacted by it. Current problem statement is too general and broad.
- Proposal 2 more aligned with intelligent machine assistance, providing commuters with an electronic timetable of real-time connecting services at the station.
- Proposal 3 is a flat map combined with physical signage display, guiding people at the station with locations and directions.
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| Fig 1.3 Screenshot of search results |
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Fig 1.4 Signs inside Tokyo subway stations (Source: https://www.tokyometro.jp/en/) |
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Fig 1.5 The prominent station name on the
walls of Hong Kong MTR platforms (Source: Rednote) |
Here is our final proposal
- Project 2: Data Collection
To better understand how people use Kuala Lumpur’s public transportation system, our group visited several transport stations in the city. The purpose of this visit was to observe how wayfinding, signage, and information are presented in real station environments, and to identify problems that might affect passengers, especially those who are unfamiliar with the system.
Field inspection
1. Locations
- Bukit Bintang MRT Station
- Tun Razak Exchange MRT Station
- Several KTM stations in the city area
These stations represent different types of public transportation systems, which allowed us to compare how information and guidance are designed across different environments.
2. Experiences
During the site visits, our group collected observational data from different types of public transport stations. We documented the layout of stations, the placement of signage, and how information is presented to passengers. Photos and notes were taken to record specific examples of wayfinding and information systems in each location.
At Bukit Bintang MRT Station and Tun Razak Exchange MRT Station, we observed the distribution of directional signs, exit indicators, station maps, and ticketing information. We also recorded how passengers interact with these elements when navigating the station.
Around Bukit Bintang, we also visited several nearby bus stops. At these locations, we documented the bus stop signage, route information boards, and the overall accessibility of the stops from nearby transport stations. This helped us understand how passengers transfer between rail systems and surface transport in busy urban areas.
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| Fig 2.4-2.6 The bus stop near Bukit Bintang |
In addition, we visited several KTM stations to observe platform signage, train schedule displays, and station name indicators. By comparing these different environments, we gathered reference examples of both effective and problematic wayfinding elements within Kuala Lumpur’s public transportation system.
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| Fig 2.7 The sign at KTM station |
Interviews
Our group interviewed several people who had used Kuala Lumpur public transport before but were still relatively new to the system. Most described it as modern and convenient. However, they often felt confused when choosing routes, identifying train directions, or finding platforms, and some signage was not noticeable enough for quick navigation.
This is the account of our interview content:
This is our final data collection report:
- Project 3: Research & Reflect
This is the final stage of our wayfinding design project, where we developed our ideas into a complete visual system. Our main goal was to improve how people navigate public transportation in Kuala Lumpur, especially for first-time users like tourists or international students.
In Task 1, we explored existing wayfinding systems and identified several common issues. Many users struggle not because information is missing, but because it is difficult to find or understand quickly. Based on that, we proposed three initial directions.
- Overhead Hanging Signs and Wall Signage
- Elevator and Column Signage
- Floor Guidance
- Multi-level Comprehensive Station Maps
- Outdoor Pillars and Connection Area Signage
FEEDBACK
Week 1
- Proposal 2 focuses on the temporal aspect, providing commuters with an electronic timetable of real-time connecting services at the station;
- Proposal 3 focuses on the spatial aspect, guiding people at the station with locations and directions.
Week 3
Week 4
Week 5
Week 6
Week 7
REFLECTIONS
This project helped me understand Designing Urban Futures in a more personal way. I don’t take public transport often, so when I do, I get confused quite easily. I remember standing at a stop and not knowing if I was in the right place or which direction to go. That “I should know this, but I don’t” feeling is stressful, and it made our topic feel very real.
My thinking changed during Task 1 and Task 2. At first, I thought people could rely on apps, but through observation and interviews, I realized the environment itself often doesn’t support that. When information is unclear or guidance disappears, even simple trips become stressful. So my focus shifted from adding more features to reducing confusion.
The site visit made this even clearer. We saw how people hesitate when signs are not obvious. There was also a small moment at Bukit Bintang station — a passerby thought we were lost and offered help. When we explained our project, he said it was meaningful. It made our team members all became more confident.
In the final stage, I also started thinking more about how to explain design, not just make it. Writing the content helped me understand our decisions more clearly.
For teamwork, we were quite quiet at first, but later became more open and collaborative. We also improved our time management by dividing tasks and checking progress earlier.















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